Static PBR material: this is the most common material type, and exporting it will generate a few textures (albedo, metalness, roughness etc.) you can import in your favorite game engine.Material Maker can be used to create several types of materials, and new custom material types, as well as new export targets for existing materials, can be added if needed. You can also share the awesome materials you created on the Material Maker website. Material Maker also has its own subreddit, and its Discord server and this is where you can ask (and answer) questions. Github is also where you can report bugs or suggest new features. The source code is available on GitHub, as well as the online documentation. Material Maker is available for Windows, Linux and MacOS. It is also possible to create new nodes either by combining and grouping existing nodes, or by writing your own GLSL shaders. Most nodes are defined as GLSL shaders, and when connecting them, Material Maker will generate combined shaders (instead of rendering an image for each node). Materials and brushes are defined as graphs where nodes create or transform textures, and can be exported for the Godot, Unity and Unreal game engines. Material Maker is a procedural materials authoring and 3D model painting tool, based on the Godot Engine.
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